Call to Arms
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The Call to Arms spell draws any of your creatures that hear it to the area it is cast.
Cost: 10000 mana (7000 mana upgraded)
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Chicken
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Turns an enemy creature into a helpless chicken. If one of your own creatures is turned into a chicken, picking them up and droping them into a Temple will cure them.
Cost: 10000 mana
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Create Gold
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Creates a pile of wealth in the spot where it is cast. Creates 1000 gold. 2000 gold when upgraded.
Cost: 15000 mana
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Create Imp
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This spell creates new Imps to work in your dungeon. The price increases by 1500 for each additional imp after your initial 4.
Cost: 1500 mana * number of imps after the first 4.
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Heal
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Heals one injured creature.
Cost: 5000 mana
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Inferno
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Your most destructive attack spell. When cast, it creates a large heavily damaging explosion that expands outward.
However, fire resistant creatures such as Giants and Salamanders are immune to this spell. Upgrading expands the radius.
Cost: 50000 mana
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Possession
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This spell allows you to directly control a creature by seeing through its eyes. You can move it about the Dungeon, dig, fight, and explore.
Cost: 500 mana (350 mana upgraded)
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Sight of Evil
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Allows you to see in enemy dungeons or in places you have not explored yet. It has a 5 tile radius and a 7 tile
radius when upgraded.
Cost: 5000 mana
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Summon Horny
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Summons the Horned Reaper who will seek out and attack your enemies.
Cost: 100000 mana to summon, 2000 mana to maintain
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Thunderbolt
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Hurls a bolt of electrical energy down upon an enemy creature. The damage increases when upgraded.
Cost: 6000 mana
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Tremor
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This spell causes the land to shake uncontrollably. Enemy walls and tiles are weakened as are doors and traps.
Upgrading the spell makes it more destructive.
Cost: 30000 mana
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Turncoat
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Turns an enemy creature to your side temporarily. The duration increases with upgrade.
Cost: 20000 mana
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