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Bile Demon
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A huge, slow moving creature with lots of health that enjoys consuming a significant number
of chickens. While combat is their primary focus, they also possess construction skills and
can be put to work in the Workshop. Bile Demons are immune to poison.
Attracted by: Hatchery (minimum 5x5 tiles) and Workshop (minimum 3x3 tiles)
Natural enemy: Skeleton
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Abilities:
Level 4: Gas Cloud
Level 8: Gas Missile
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Black Knight
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The Black Knight is a truly terrifying warrior. Within its deadly armour lies a warrior of the blackest heart.
Although he has no spells, at close range they are most deadly warriors.
Attracted by: Combat Pit (minimum 3x3 tiles)
Natural enemy: Converted Knights and Royal Guards
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Abilities:
N/A
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Dark Angel
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Dark Angels are terrifying entities, who join you only for their own amusement and interest. They are powerful magic users,
and amazingly efficient researchers.
Attracted by: Temple (minimum 5x5 tiles)
Natural enemy: Coverted Monks and Faries
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Abilities:
Level 4: Disruption
Level 8: Hailstorm
Level 10: Skeleton Army
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Dark Elf
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Behold the Dark Elf. Her sniping skills as sharp as bolted arrows which she shoots.
She serves you well in line behind your fighters and excels in duty as a guard.
Attracted by: Guard Room (minimum 1x1 tiles)
Natural enemy: Elven Archer
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Abilities:
Level 1: Arrow
Level 4: Knives
Level 8: Guided Bolt
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Dark Mistress
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The Mistress, always eager, serves you well in both pleasure and pain. Ensure her tastes are satisfied and she will prove herself
in battle time and again.
Attracted by: Torture Chamber (minimum 3x3 tiles)
Natural enemy: Fairy
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Abilities:
Level 4: Lightning
Level 8: Freeze
Level 10: Hailstorm
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Firefly
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The swift light Firefly's essential as an airborne scout. His eyes are yours to penetrate dark places and report.
Attracted by: N/A, Lair
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Abilities:
Level 8: Whirlwind
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Goblin
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A goblin has entered your domain. On his own he is a cowardly beast, but in a horde becomes a useful fighting force.
Attracted by: N/A, Lair
Natural enemy: Dwarf
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Abilities:
N/A
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Horny
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Once you retrieve all four pieces of the Horny Talisman, and have more than 100,000 units of mana,
you may summon this powerful creature. This is the only creature that can kill the Stone Knight.
Horny will remain until you run out of mana or dismiss him with a slap from the Hand of Evil.
Attracted by: Summon Horny Spell
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Abilities:
Stun Fireball
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Imp
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The Imp is the most improtant creature you have as they constitute your workforce that supports your army.
Imps do not require food or a lair. They are created by magic and rely entirely on Mana for sustenance.
If your mana levels are too low, they will start to disapear.
Attracted by: Created with the Create Imp spell.
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Abilities:
Level 4: Haste Self
Level 8: Teleport
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Maiden
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Part human woman, part arachnid. She can help research in the Library, otherwise you will find her in the Casino.
Maidens do not appear in the campaign and are only available starting in version 1.7 of the game.
Attracted by: Library (minimum 3x3 tiles) and Temple (minimum 3x3 tiles)
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Abilities:
Maiden Web
Poison Spit
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Rogue
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The Rogue is a greedy misfit, who will seek to further his own wealth whenever he can. They make for good assassins as they are deadly backstabbers,
and can also reveal concealed traps.
Attracted by: Casino (minimum 3x3 tiles), Treasury
Natural enemy: Thief
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Abilities:
Invisible
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Salamander
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Behold a Salamander; graceful ancient lizard who cannot be harmed by fire. He'll even wade through lava streams with no impediment.
Attracted by: Training Room (minimum 3x3 tiles)
Natural enemy: Giant
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Abilities:
Level 4: Spit
Level 8: Fireball
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Skeleton
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A basic fighter of average ability that is created in the Prison if a humanoid creature dies. Skeletons are immune to Fear and
have no requirements for sleep, food, or pay.
Attracted by: When humanoid dies in Prison
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Abilities:
N/A
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Troll
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This is a very hardy creature whose primary job is in the Workshop. They are average fighters.
Attracted by: Workshop (minimum size: 3x3 tiles)
Natural enemy: Converted Giants
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Abilities:
None
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Vampire
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An undead creature that is a natural at research and scavenging but refuses to get its hands dirty and manufacture for you.
If it is scavenging in the Scavenger Room and there are no other Vampires on the map, it raises your Portal attraction by half, thus increasing the creatures who enter your Dungeon.
If a Vampire’s experience level is higher that three, it becomes immortal.
Then, it resurrects itself in its Lair when it dies although its experience level drops by one.
Vampires can be created in a Graveyard from decomposing bodies.
Attracted by: Graveyard (minimum 3x3 tiles) when 5 or more corpses rot
Natural enemy: Converted Monks
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Abilities:
Level 4: Slow
Level 8: Drain
Level 10: Raise Dead
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Warlock
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A Warlock - use him in combat to support your other creatures. He is also your primary spell researcher and will spend long hours
in the Library discovering new incantations for you.
Attracted by: Library (minimum 3x3 tiles)
Natural enemy: Converted Wizards
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Abilities:
Level 1: Fireball
Level 2: Heal
Level 8: Fire Bomb
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